AF-IDN-001 · CHARACTERS / SYSTEM DIRECTION
Emergent Identities
You are not born a class. The world remembers what you become.
- STATUS
- System direction updated
- PROVENANCE
- Character-system direction board
- LAST REVIEWED
- 20 SEP 2026
Identity through action
Identity emerges from repeated choices, practiced virtues, visible actions, and the reactions those actions earn from people and places.
No class selection
This is not a conventional choose-at-start class screen. The player becomes legible through play, and the world responds to that accumulated record.
World memory
What the Wanderer listens to, protects, refuses, promises, and changes becomes evidence of who they are becoming.
DESIGN PRINCIPLE
Listen. Choose. Become.
Identity is a consequence rather than a premise: an interpretation of sustained behavior, not a label chosen before the world is known.
PRODUCTION STATE
Direction updated. Rules remain open.
The board establishes the intended system language. Exact thresholds, presentation, balance, and in-engine response still require validation.