IN DEVELOPMENT · VISUAL TARGETS & MOTION STUDIES

Truth is not found.It is lived.

A world shaped by memory, belief, and consequence.

VERITAS · TWO PROMISES
VERITAS key art visual direction
AF-ART-001 / VISUAL DIRECTIONPRODUCTION REFERENCE

THE PLAYER PROMISE

Listen. Choose. Become.

What you observe and hear becomes knowledge. Knowledge makes judgment possible. Every choice enters the world’s memory and changes what can follow.

01OBSERVE
02HEAR
03KNOW
04JUDGE
05LIVE WITH IT
01

The Wanderer

Canonical character board for the Wanderer
AF-CHR-001 / CANONICAL CHARACTER REFERENCEPRODUCTION REFERENCE

THE PLAYER CHARACTER

Choices, not origins, define the legend.

A nameless wanderer enters a world already in progress. Identity accumulates through attention, restraint, testimony, action, and the memories left with others.

Inspect the character record
02

Green Vale — the first region

Warm, pastoral, weathered, inhabited, and restrained. Green Vale is tended land under quiet pressure—a place where paths carry evidence and people hold partial truths.

Inspect the world record
Green Vale gameplay-facing visual target
AF-WLD-001 / GAMEPLAY-FACING VISUAL TARGETPRODUCTION REFERENCE
03

The direction has to survive motion.

Four generated motion studies test one continuous promise: live in the world, listen to its people, observe its evidence, and fight when judgment becomes action.

LIVELISTENOBSERVEFIGHT
Green Vale gameplay-facing visual target
VISUAL TARGET / MOTION STUDY
WITH SOUND

LIVE

AF-MOT-001

GREEN VALE / MOTION STUDY

A living world in motion.

Ambient movement, character presence, environmental rhythm, and camera-scale readability for the playable Green Vale experience.

Generated visual target / motion study. Production reference only.

Testimony at Dusk generated visual target
VISUAL TARGET / MOTION STUDY
WITH SOUND

LISTEN

AF-MOT-003

TESTIMONY / MOTION STUDY

What someone says becomes evidence.

A quiet exchange exploring testimony, body language, environmental atmosphere, and the act of listening as part of play.

Generated visual target / motion study. Production reference only.

Signs in the Forest generated visual target
VISUAL TARGET / MOTION STUDY
WITH SOUND

OBSERVE

AF-MOT-004

OBSERVATION / MOTION STUDY

The world leaves evidence.

Tracks, broken branches, fur, and drag marks turn exploration into knowledge before the player ever encounters the creature.

Generated visual target / motion study. Production reference only.

The Buried Truth combat gameplay-facing visual target
VISUAL TARGET / MOTION STUDY
WITH SOUND

FIGHT

AF-MOT-002

THE BURIED TRUTH / MOTION STUDY

Combat direction in motion.

Encounter framing, atmosphere, character readability, tactical space, and spell feedback inside the same visual system.

Generated visual target / motion study. Production reference only.

04

Emergent Identities

AF-IDN-001 · CHARACTER SYSTEM DIRECTION

You are not born a class.

The world remembers what you become.

Identities emerge from repeated choices, practiced virtues, consequential actions, and the reactions those actions earn. They are discovered through play—not selected from a conventional class screen.

Inspect the system record
Emergent identities system direction board
EMERGENT IDENTITIES / SYSTEM DIRECTIONPRODUCTION REFERENCE
05

World / production evidence

Ecology and ordinary objects make Green Vale credible as a lived place. Each board records material breadth for later implementation.

Fauna production reference for Green Vale
AF-FAU-001 / FAUNA BIBLEPRODUCTION REFERENCE
Village domestic props production board
AF-PRP-001 / DOMESTIC KITPRODUCTION REFERENCE
Village milestone props production board
AF-PRP-002 / MILESTONE KITPRODUCTION REFERENCE
Village storage props production board
AF-PRP-003 / STORAGE KITPRODUCTION REFERENCE
06

Current production ledger

ACCEPTED PLAYABLE TARGET

Approximately 30 minutes

TARGET15 NOV 2026

Verified / current

current visual direction established

Wanderer canonical reference established

emergent identity direction updated

Green Vale gameplay-facing visual target

four motion studies created

fauna / world-production reference established

planned village prop breadth demonstrated

Open

in-engine visual proof

exact dependency-complete source / reproducible package

both complete promise-resolution routes

human pacing validation

target-device / input validation

Generated stills and motion studies are production references, not in-engine implementation.

Inspect the archive