ARBOR FORGE · LIVING PRODUCTION ARCHIVE

Records of a world being built.

Every artifact has a classification, provenance, state, and review date. The archive preserves intention without confusing a reference for implementation.

28 RECORDS

VERITAS key art visual direction
AF-ART-001VISUAL DEVELOPMENT

VERITAS Key Art

The visual direction for a world shaped by memory, belief, and consequence.

Visual direction
Development archive record 001: the Wanderer character exploration board
VDA-CHR-001CHARACTER EXPLORATION

The Wanderer

Development Archive Record 001: the public board for the nameless wanderer whose choices, not origins, define the legend.

Approved visual-development board
Emergent identities system direction board
AF-IDN-001CHARACTERS

Emergent Identities

Identity emerges through choices, virtues, actions, and the world’s response.

System direction updated
Green Vale gameplay-facing visual target
AF-WLD-001WORLD / ENVIRONMENT

Green Vale

The first region: warm, pastoral, weathered, inhabited, and restrained.

Gameplay-facing visual target
Canonical character board for the Wanderer
AF-CHR-001CHARACTERS

Wanderer Character Sheet

The detailed canonical character-design sheet: silhouettes, head studies, costume explorations, materials, and equipment.

Canonical reference established
Development archive record 002: Green Vale world and environment board
VDA-ENV-002WORLD / ENVIRONMENT

Development Archive Record 002: Green Vale as a place—landscape, settlement, and the character of the first region.

Exploration
Development archive record 003: Green Vale construction language board
VDA-ARC-003ARCHITECTURE / ENVIRONMENT

Green Vale’s architectural grammar: oak and timber framing, stone foundations, wattle-and-daub, doors, windows, chimneys, roofs, bridges, watch towers, and masonry and joinery detail.

Approved visual-development board
Development archive record 008: botanical archive board for the Oldvale oak
VDA-BOT-008VEGETATION

Development Archive Record 008: the Oldvale oak studied as part of the landscape—form, growth, and presence in the vale.

Approved visual-development board
Development archive record 010: world identity symbols and narrative art board
VDA-SYM-010SYMBOLS / NARRATIVE ART

Development Archive Record 010: symbols and narrative art—the marks and imagery a culture leaves on its world.

Exploration
World fragment AF-01-001: the Shrine of Elm environmental evidence dossier
AF-01-001WORLD FRAGMENT

An old roadside shrine grown into the roots of an elm. Offerings, carved marks, wear, and the surrounding route turn the site into evidence rather than scenery.

Development archive record
World fragment AF-01-002: the Old Crossing environmental evidence dossier
AF-01-002WORLD FRAGMENT

A crossing whose stone, flood marks, repairs, and weathering record a history before the Wanderer arrives.

Development archive record
World fragment AF-01-003: a cart left near Northwater environmental evidence dossier
AF-01-003WORLD FRAGMENT

A damaged cart, tracks, missing cargo, and a fragment of paperwork form a small environmental mystery. The player is invited to observe before deciding what happened.

Development archive record
Development archive record 012: journey palette color script board
VDA-COL-012COLOR SCRIPT / VISUAL DEVELOPMENT

Development Archive Record 012: a color script for how the palette carries the journey from place to place.

Approved visual-development board
Development archive record 011: lighting mood studies board
VDA-LGT-011LIGHTING

Development Archive Record 011: lighting studies of how time, weather, and atmosphere change the reading of a place.

In progress
Development archive record 009: world material library board
VDA-MAT-009WORLD MATERIALS

Development Archive Record 009: the surfaces, finishes, and wear Green Vale is built from.

Approved visual-development board
Fauna production reference for Green Vale
AF-FAU-001CREATURES / ECOLOGY

Fauna Bible

Creature behavior, tracks, habitats, and the evidence animals leave behind.

Production reference
Development archive record 007: natural history board for the Veldrae
VDA-CRT-007CREATURES

Development Archive Record 007: the Veldrae studied as natural history—part of an ecology before it is ever an encounter.

Exploration
Development archive record 004: world objects props board
VDA-PRP-004PROPS

Development Archive Record 004: the everyday objects that make the world legible as lived-in.

Approved visual-development board
Village domestic props production board
AF-PRP-001PROPS / PRODUCTION

Village Domestic Kit

Baskets, tools, herbs, planters, clothesline, lanterns, and domestic clutter.

World production reference
Village milestone props production board
AF-PRP-002PROPS / PRODUCTION

Village Milestone Kit

Market stall, trough, hitching post, bridge, and shared village fixtures.

World production reference
Village storage props production board
AF-PRP-003PROPS / PRODUCTION

Village Storage Kit

Benches, crates, barrels, sacks, and the practical evidence of daily work.

World production reference
Development archive record 005: combat equipment weapons board
VDA-WPN-005WEAPONS

Development Archive Record 005: weapons and combat equipment explored within the same grounded material language.

Exploration
Development archive record 006: armor character equipment board
VDA-ARM-006CHARACTER / EQUIPMENT

Development Archive Record 006: armor as character equipment—protection, wear, and silhouette.

Approved visual-development board
Green Vale gameplay-facing visual target
AF-MOT-001MOTION STUDIES

A Living World in Motion

Ambient rhythm, character presence, and camera-scale readability in Green Vale.

Motion study
Testimony at Dusk generated visual target
AF-MOT-003MOTION STUDIES

Testimony at Dusk

Listening, body language, and testimony treated as part of play.

Motion study
Signs in the Forest generated visual target
AF-MOT-004MOTION STUDIES

Signs in the Forest

Tracks and environmental signs turn observation into knowledge.

Motion study
The Buried Truth combat gameplay-facing visual target
AF-MOT-002MOTION STUDIES

The Buried Truth

Encounter framing, tactical space, and spell feedback within the same visual system.

Motion study
The Buried Truth combat gameplay-facing visual target
AF-PRD-001PROPS / PRODUCTION

Playable Slice Ledger

Evidence and open work for the deliberately constrained thirty-minute target.

Active milestone